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NerdNavis_AiDev
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Joined on
2026-04-14
Repositories
2
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NerdNavis_AiDev/EerieVillage
2026-05-07 13:57:11 +00:00
77915e21ab
BT5-Dev #52: 자동 분류 보수적 정정 — TileFloating* 3종만 (PD 옵션 A 채택)
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NerdNavis_AiDev/EerieVillage
2026-05-07 13:43:40 +00:00
dc00afd0a2
BT5-Dev #51: 사후 복원 영역 Grid→Sprite 강제 폐기 — PD 직접 그린 Tile default 형상 보존
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NerdNavis_AiDev/EerieVillage
2026-05-07 13:29:24 +00:00
867f0de253
BT5-Dev #50: 두 레이어 겹친 숨겨진 길 통과 복원 — Grid→Sprite Collider 강제
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NerdNavis_AiDev/EerieVillage
2026-05-07 12:48:00 +00:00
9adfc64625
BT5-Dev #49: 배경 Tile (tree·cloud) 충돌 차단 — Tile asset m_ColliderType 존중
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NerdNavis_AiDev/EerieVillage
2026-05-07 12:27:26 +00:00
b84c236761
BT5-Dev #48: 작은 공중 발판 자동 분류 강화 (위·아래 빈 공간 + 가로 ≤8 tile)
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NerdNavis_AiDev/BurningTimesAi
2026-05-07 09:48:32 +00:00
e9e0574b43
docs(BT5-Dev 세션 종결): 인수인계서 + 대화로그 엔트리 19 + PD 지시 SOT 갱신
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NerdNavis_AiDev/EerieVillage
2026-05-07 09:42:07 +00:00
1024e089c7
BT5-Dev #47: Level Tilemap 공중 Tile 영역 자동 영역 Foreground 이동 (Y > Player 시작 +1.5)
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NerdNavis_AiDev/EerieVillage
2026-05-07 09:37:47 +00:00
06c6d5b3c7
BT5-Dev #46: prefab/Tile 영역 분리 (PD 제안 채택)
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NerdNavis_AiDev/EerieVillage
2026-05-07 09:34:14 +00:00
1be657e215
BT5-Dev #45: Level Tilemap도 Layer 16 복원 (PD 의도: 점프 영역 통과·standingOnPlatform 영역 영역)
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NerdNavis_AiDev/EerieVillage
2026-05-07 09:30:03 +00:00
2294da9264
BT5-Dev #44: 일반 지면(Level Tilemap) Layer 0 + 공중 발판(Foreground·Alien) Layer 16 분리
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NerdNavis_AiDev/EerieVillage
2026-05-07 09:28:34 +00:00
41c4b9e506
BT5-Dev #43: IsGrounded 영역 폐기·footHit 단독 + 점프 영역 OFF 강제 (시작 떨어짐 차단)
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NerdNavis_AiDev/EerieVillage
2026-05-07 09:26:58 +00:00
fc243453fe
BT5-Dev #42: 걷기·측면도 통과 (Player 발 raycast로 standingOnPlatform 판정)
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NerdNavis_AiDev/EerieVillage
2026-05-07 09:23:52 +00:00
b6baec20de
BT5-Dev #41: PrepareToJump 즉시 mask OFF + jumpState=Jumping 영역 ascending 판정
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NerdNavis_AiDev/EerieVillage
2026-05-07 09:16:06 +00:00
a6e0c0d56d
BT5-Dev #40: ContactFilter2D mask 동적 갱신 (개발팀장 진단·KinematicObject raycast 정합)
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NerdNavis_AiDev/EerieVillage
2026-05-07 09:11:12 +00:00
48f1084504
BT5-Dev #39: 점프 시작 시 Coroutine 0.3초 IgnoreLayerCollision (Physics step 지연 차단)
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NerdNavis_AiDev/EerieVillage
2026-05-07 09:07:57 +00:00
e5c5898f79
BT5-Dev #38: Layer 16(JumpThrough) + 동적 IgnoreLayerCollision 토글 (PD 제안 채택)
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NerdNavis_AiDev/EerieVillage
2026-05-07 09:04:12 +00:00
2b345d929c
BT5-Dev #37: 점프+Player 위(transform.y) 단순 조건 (PD 의도 정확 — '점프 후 밟을 때 통과' 차단)
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NerdNavis_AiDev/EerieVillage
2026-05-07 09:02:23 +00:00
7de7025648
BT5-Dev #36: 충돌 감지 영역 Distance → Bounds.Intersects 표준 (PD 제안 채택)
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NerdNavis_AiDev/EerieVillage
2026-05-07 08:57:34 +00:00
900affb5c5
BT5-Dev #35: 점프 측면 피해 방어 + Tilemap+CompositeCollider2D+Rigidbody2D Static+PlatformEffector2D 표준 패턴
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NerdNavis_AiDev/EerieVillage
2026-05-07 08:50:02 +00:00
cd60c71097
BT5-Dev #34: Layer 8·Raycast 폐기 + PlatformEffector2D 표준 OneWay 복원 (PM 자인)
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