NerdNavis_AiDev
  • Joined on 2026-04-14
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-07 08:47:11 +00:00
0e56408e17 BT5-Dev #33: else if(falling && hit==null) 폐기 + footRayDistance 0.5→1.0
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-07 08:29:33 +00:00
5e796cc5e2 BT5-Dev #32: PlatformDropThrough Awake/Start 진단 로그 + raycast 무한대
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-07 08:26:50 +00:00
0eea12d945 BT5-Dev #31: Level Tilemap Layer 8 변환 + Raycast 동적 거리·Start 즉시 활성 (충돌 진단 결과)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-07 08:23:18 +00:00
1570aaf657 BT5-Dev #30: 시각 영역 정합 보정(footY -0.17) + 발판 GameObject 진단 로그
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-07 08:16:01 +00:00
4fd9369139 BT5-Dev #29: 일반 지면 Layer 0 복원 + Foreground TilemapCollider2D 동적 추가 (PM 자인)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-07 08:11:52 +00:00
ebab78c4b1 BT5-Dev #28-2: STOMP_DELTA 시각 정합 (-0.4~-0.05) 마저 적용
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-07 08:11:23 +00:00
151cd1794b BT5-Dev #28: Tilemap Layer 8 변환 + STOMP_DELTA 시각 정합 (-0.4~-0.05)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/BurningTimesAi 2026-05-07 08:08:07 +00:00
0ba97ad017 fix(헌법급 feedback): PM = 솔루션 능동 제안 의무 (PD = 기획자, 표준 패턴 모름)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/BurningTimesAi 2026-05-07 08:04:48 +00:00
5ac7ddd435 feat(hook): filler_word_check.sh PostToolUse hook 신설 + settings.json 등록
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-07 08:04:29 +00:00
98bfbd74a2 BT5-Dev #27: Layer 8(JumpThrough) + Raycast 동적 IgnoreCollision (PD 제안)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/BurningTimesAi 2026-05-07 07:56:29 +00:00
a65eb0bcc6 fix(헌법급 feedback): PM filler 어휘 "영역" 무한 반복 차단
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-07 07:52:45 +00:00
ef97fb4291 BT5-Dev #26: STOMP_DELTA 영역 영역 좁게 -0.3~0.1 (Player 발 정확히 Enemy 머리)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-07 07:42:36 +00:00
d15a46b5cc BT5-Dev #25: Bounds 기반 footHeadDelta + Tilemap OneWay 폐기 (PD 의도 정합)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-07 07:37:34 +00:00
d4e8708f42 BT5-Dev #24: STOMP_MIN_DY 1.0→0.7 (실측 dy 0.95 < 1.0 = stomped 영원히 X)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-07 07:29:07 +00:00
9035618fd7 BT5-Dev #23: STOMP_MIN_DY 0.8→1.0 (Enemy 머리 정합·발 닿는 느낌)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/BurningTimesAi 2026-05-07 07:11:07 +00:00
5968395d22 fix(BT5-Dev #22 진정한 근본 #2): Enemy.prefab m_Layer 13·m_TagString=Player 자인
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-07 07:09:58 +00:00
806e5f722e BT5-Dev #22 진정한 근본: Enemy.prefab m_Layer 13→14 + m_TagString Player→Untagged + IgnoreLayerCollision(13,14)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-07 07:00:44 +00:00
874f58a66e BT5-Dev #21: vy 조건 폐기·Awake fallback IgnoreCollision·OneWay 디버그 강화
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-07 06:55:23 +00:00
e5eb9ecafb BT5-Dev #20: IgnoreCollision Update fallback + const STOMP_MIN_DY 0.8 + velocity.y<0
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-07 06:50:22 +00:00
db6bb2051d BT5-Dev #19: 지형 통과(모든 Collider OneWay)·밟기 stompMinDy 0.1·낙사 hit 모션 X