NerdNavis_AiDev
  • Joined on 2026-04-14
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-07 06:45:38 +00:00
4dd58c04f7 BT5-Dev #18: Player 영역 fallback FindFirstObjectByType + allPCcount 진단
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-07 06:40:43 +00:00
ce202ea8cb BT5-Dev #17 marker: BT17-MARKER·BT17-Update Debug.Log 추가 (Editor Refresh 영역 검증)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/BurningTimesAi 2026-05-07 06:31:57 +00:00
352dd73b3c fix(BT5-Dev #17 진정한 근본): Unity 외부 git 영역 commit 누락 자인 + feedback 등록
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-07 06:29:50 +00:00
eed8ee5902 BT5-Dev #16: PM 변경 영역 일괄 commit (PD Editor GitAutoSync 영역 도달)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/BurningTimesAi 2026-05-07 06:22:42 +00:00
e12a43b123 fix(BT5-Dev #16): Distance 기반 단순 감지 — Bounds 산수 의존 폐기 (PM 자인·근본)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/BurningTimesAi 2026-05-07 06:18:15 +00:00
93da2e3e5e diag(BT5-Dev #15): 충돌 감지 미동작 진단 영역 — Debug.Log·Gizmo 추가
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/BurningTimesAi 2026-05-07 06:13:16 +00:00
0079c0a7bd fix(BT5-Dev #14): VisualBounds 감지 영역 전환 (PM 자인·영역 한정)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/BurningTimesAi 2026-05-07 06:05:38 +00:00
4852636f9a fix(BT5-Dev #13): Enemy 등장 복원 + One-Way Platform (PM 자인·재정정)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/BurningTimesAi 2026-05-07 05:59:17 +00:00
ed97a5d2f1 fix(BT5-Dev #12): 밟기 위치 단독 판정·Enemy Trigger 통과·낙사 카메라 외 대기 (PD 3건)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/BurningTimesAi 2026-05-07 05:51:24 +00:00
73b4b9c824 feat(BT5-Dev #11): 밟기 점프 판정·Bounce 1/3·낙사 위치 복귀·게임 최적화 (PD 4건)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/BurningTimesAi 2026-05-07 05:37:10 +00:00
9f7e9d95fb feat(BT5-Dev #10): PD 지시 5건 일괄 — 무적 깜빡임·밟기 복원·사망 입력 차단·부활 팝업·부활 무적
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/BurningTimesAi 2026-05-07 05:28:34 +00:00
c6040f86db fix(BT5-Dev #9): facing 로직 반전 + Collider Offset 양수 재정정 (PM 자인)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/BurningTimesAi 2026-05-07 05:23:12 +00:00
4c1c186ae0 fix(BT5-Dev #8): Hero1 facing 반전 보강 + Collider2D 시각 정합 (PM 즉시 처리)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/BurningTimesAi 2026-05-07 04:37:34 +00:00
789ec907e9 fix(BT5-Dev D안): Unity 백업 28 파일 전수 삭제 + Phase 1 §12 정정 + feedback 2종 등록
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-07 04:22:57 +00:00
72a3607e3e auto: 2026-05-07 13:22 · scene: Lobby · 361 files
300089c7c4 auto: 2026-04-28 21:54 · scene: Lobby · 4 files
Compare 2 commits »
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/BurningTimesAi 2026-05-07 04:18:38 +00:00
13976e2857 feat(BT5-Dev Hero1): 캐릭터 교체 + 캐릭터 리소스 규칙 SOT 신설 (C49 1~3단계 완결)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/BurningTimesAi 2026-05-07 02:58:51 +00:00
c88d41381b docs(C40 §6A·§6C 완결): worktree 잔존 폴더 2종 + 브랜치 12종 일괄 정리 종결
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/BurningTimesAi 2026-05-07 02:34:38 +00:00
6ffd1858d6 docs(C40 §6A 후속): 본 worktree 처리 완결 + 다음 세션 잔존 정리 인계
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/BurningTimesAi 2026-05-07 02:12:14 +00:00
8d53c9557f docs(C40 인수인계): 본 세션 종결 — SKILL 동적 로딩 분할 + worktree 정리 후속
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/BurningTimesAi 2026-05-07 01:49:12 +00:00
d3968e92cb chore(잔존 정리 + Phase 5 운영 측정 SOT): §6-D·§6-E 정리 + 운영 메트릭 4종 SOT 신설