parent
0beaf1fa0d
commit
197c59caec
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@ -1,4 +1,3 @@
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액티브 스킬 1종
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서포터
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@ -6394,6 +6394,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 608d00eef53109d4987dc53cf586d8e1, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Anim: {fileID: 4581880837946012319}
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arrow: {fileID: 8937393983639744836}
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projectileParent: {fileID: 5061678075927086196}
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--- !u!1 &5364417891367720637
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@ -9019,6 +9020,11 @@ PrefabInstance:
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m_AddedGameObjects: []
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m_AddedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: a095105d5711d2541ba0f518805662c5, type: 3}
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--- !u!95 &4581880837946012319 stripped
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Animator:
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m_CorrespondingSourceObject: {fileID: 3049476077173804060, guid: a095105d5711d2541ba0f518805662c5, type: 3}
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m_PrefabInstance: {fileID: 1569493532971892355}
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m_PrefabAsset: {fileID: 0}
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--- !u!224 &8406924210966255483 stripped
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RectTransform:
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m_CorrespondingSourceObject: {fileID: 7020147591636167160, guid: a095105d5711d2541ba0f518805662c5, type: 3}
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@ -4,6 +4,7 @@ using UnityEngine.UI;
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public class AimArrowController : MonoBehaviour
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{
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public Animator m_Anim;
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public Image arrow;
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public Transform projectileParent;
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@ -41,6 +42,7 @@ public class AimArrowController : MonoBehaviour
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int count = 1 + (int)IngameMgr.Ins.Get_SkillValue(eSkillType.DoubleShot);
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for (int i = 0; i < count; i++)
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{
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m_Anim.SetTrigger("ShotBow");
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Shoot();
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yield return new WaitForSeconds(0.15f);
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}
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