몹 히트 시 반사 제거

This commit is contained in:
Ino 2026-01-19 11:53:50 +09:00
parent ad16a7ee38
commit d1186baef5
1 changed files with 1 additions and 0 deletions

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@ -216,6 +216,7 @@ public class Projectile : MonoBehaviour
switch(collision.tag) switch(collision.tag)
{ {
case "Mob": case "Mob":
m_ReflectCount = 0; m_ReflectCount.RandomizeCryptoKey();
Show_Hit_Effect(); Show_Hit_Effect();
collision.GetComponent<MobActor>().Get_Dmg(m_ProjectileData); collision.GetComponent<MobActor>().Get_Dmg(m_ProjectileData);
Spawn_LeftRight(collision.transform); Spawn_LeftRight(collision.transform);