인게임 작업 중...
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@ -1,5 +1,3 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class GameDataSynchronizer : MonoBehaviour
|
||||
|
|
@ -20,7 +18,7 @@ public class GameDataSynchronizer : MonoBehaviour
|
|||
switch (type)
|
||||
{
|
||||
case EGameDataType.Go:
|
||||
tmp.text = "<i>0</i>고";
|
||||
tmp.text = "<color=#DC3D40>0</color>고";
|
||||
break;
|
||||
case EGameDataType.Bbug:
|
||||
tmp.text = "0";
|
||||
|
|
@ -45,7 +43,7 @@ public class GameDataSynchronizer : MonoBehaviour
|
|||
{
|
||||
case EGameDataType.Go:
|
||||
int goNum = isPlayer ? GamePanel.Instance.Player_Go : GamePanel.Instance.AI_Go;
|
||||
tmp.text = $"<i>{goNum}</i>고";
|
||||
tmp.text = $"<color=#DC3D40>{goNum}</color>고";
|
||||
break;
|
||||
case EGameDataType.Bbug:
|
||||
tmp.text = isPlayer ? GamePanel.Instance.Player_Bbug.ToString() : GamePanel.Instance.AI_Bbug.ToString();
|
||||
|
|
|
|||
|
|
@ -1,8 +1,7 @@
|
|||
using CodeJay.Enum;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using CodeJay.Enum;
|
||||
using UnityEngine.UIElements;
|
||||
using Firebase.Analytics;
|
||||
using Image = UnityEngine.UI.Image;
|
||||
|
||||
|
||||
public partial class GamePanel : MonoBehaviour
|
||||
|
|
@ -17,8 +16,9 @@ public partial class GamePanel : MonoBehaviour
|
|||
public static float GameSpeed = 1f;
|
||||
public static GamePanel Instance;
|
||||
|
||||
public GameObject CardSlotPrefab;
|
||||
public GameObject CardSlotPrefab, go_toppanel;
|
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public CanvasGroup cg;
|
||||
public Image i_ai;
|
||||
public TMPro.TextMeshProUGUI AINameTMP;
|
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public TMPro.TextMeshProUGUI AIGoldTMP;
|
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private List<CardSlot> _lstCardSlots;
|
||||
|
|
@ -152,6 +152,7 @@ public partial class GamePanel : MonoBehaviour
|
|||
{
|
||||
if (gameObject.activeInHierarchy != b)
|
||||
this.gameObject.SetActive(b);
|
||||
|
||||
}
|
||||
|
||||
private void StartNormalGame()
|
||||
|
|
@ -345,6 +346,8 @@ public partial class GamePanel : MonoBehaviour
|
|||
GameManager.Sound.PlayBGM(EBGMType.BGM_2);
|
||||
UseSepYulgget_To_Pee = false;
|
||||
this.GamePanelEnabled(true);
|
||||
go_toppanel.SetActive(false);
|
||||
i_ai.sprite = DB_HuntingData.GetEntity(GameManager.DB.GetUnlockTargetIndex(true) << 1).DBF_UnlockImage;
|
||||
|
||||
GameManager.Event.InvokeEvent(EEventType.OnInitializeGame);
|
||||
GameManager.Event.InvokeEvent(EEventType.OnSynchronizeGold);
|
||||
|
|
|
|||
|
|
@ -28,11 +28,11 @@ public class ScoreSynchronizer : MonoBehaviour
|
|||
|
||||
private void OnInitializeGame()
|
||||
{
|
||||
tmp.text = "0 <20><>";
|
||||
tmp.text = "<color=#DC3D40>00</color>점";
|
||||
}
|
||||
|
||||
private void OnSynchronizeScore()
|
||||
{
|
||||
tmp.text = GamePanel.Instance.GetTotalScore(IsPlayer, false).ToString() + " <20><>";
|
||||
tmp.text = $"<color=#DC3D40>{GamePanel.Instance.GetTotalScore(IsPlayer, false)}</color> 점";
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue