인게임 작업 중...

This commit is contained in:
Ino 2025-09-01 12:29:18 +09:00
parent 595ca2be38
commit 763fdefc70
14 changed files with 288 additions and 591 deletions

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View File

@ -1,5 +1,3 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameDataSynchronizer : MonoBehaviour
@ -20,7 +18,7 @@ public class GameDataSynchronizer : MonoBehaviour
switch (type)
{
case EGameDataType.Go:
tmp.text = "<i>0</i>고";
tmp.text = "<color=#DC3D40>0</color>고";
break;
case EGameDataType.Bbug:
tmp.text = "0";
@ -45,7 +43,7 @@ public class GameDataSynchronizer : MonoBehaviour
{
case EGameDataType.Go:
int goNum = isPlayer ? GamePanel.Instance.Player_Go : GamePanel.Instance.AI_Go;
tmp.text = $"<i>{goNum}</i>고";
tmp.text = $"<color=#DC3D40>{goNum}</color>고";
break;
case EGameDataType.Bbug:
tmp.text = isPlayer ? GamePanel.Instance.Player_Bbug.ToString() : GamePanel.Instance.AI_Bbug.ToString();

View File

@ -1,8 +1,7 @@
using CodeJay.Enum;
using System.Collections.Generic;
using UnityEngine;
using CodeJay.Enum;
using UnityEngine.UIElements;
using Firebase.Analytics;
using Image = UnityEngine.UI.Image;
public partial class GamePanel : MonoBehaviour
@ -17,8 +16,9 @@ public partial class GamePanel : MonoBehaviour
public static float GameSpeed = 1f;
public static GamePanel Instance;
public GameObject CardSlotPrefab;
public GameObject CardSlotPrefab, go_toppanel;
public CanvasGroup cg;
public Image i_ai;
public TMPro.TextMeshProUGUI AINameTMP;
public TMPro.TextMeshProUGUI AIGoldTMP;
private List<CardSlot> _lstCardSlots;
@ -152,6 +152,7 @@ public partial class GamePanel : MonoBehaviour
{
if (gameObject.activeInHierarchy != b)
this.gameObject.SetActive(b);
}
private void StartNormalGame()
@ -345,6 +346,8 @@ public partial class GamePanel : MonoBehaviour
GameManager.Sound.PlayBGM(EBGMType.BGM_2);
UseSepYulgget_To_Pee = false;
this.GamePanelEnabled(true);
go_toppanel.SetActive(false);
i_ai.sprite = DB_HuntingData.GetEntity(GameManager.DB.GetUnlockTargetIndex(true) << 1).DBF_UnlockImage;
GameManager.Event.InvokeEvent(EEventType.OnInitializeGame);
GameManager.Event.InvokeEvent(EEventType.OnSynchronizeGold);

View File

@ -28,11 +28,11 @@ public class ScoreSynchronizer : MonoBehaviour
private void OnInitializeGame()
{
tmp.text = "0 <20><>";
tmp.text = "<color=#DC3D40>00</color>점";
}
private void OnSynchronizeScore()
{
tmp.text = GamePanel.Instance.GetTotalScore(IsPlayer, false).ToString() + " <20><>";
tmp.text = $"<color=#DC3D40>{GamePanel.Instance.GetTotalScore(IsPlayer, false)}</color> 점";
}
}