인게임 작업 중...
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@ -15,7 +15,7 @@ MonoBehaviour:
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--- !u!1 &1643606553
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GameObject:
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GameObject:
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--- !u!114 &1667541527
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--- !u!114 &1669603721
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@ -115426,15 +115514,15 @@ MonoBehaviour:
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|
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--- !u!224 &1889396052
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--- !u!114 &1972504266
|
--- !u!114 &1972504266
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
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|
@ -152961,15 +153050,15 @@ MonoBehaviour:
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|
||||||
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||||||
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m_Calls: []
|
||||||
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|
m_Sprite: {fileID: 21300000, guid: ef226a8e1f67ac844b66328f57d48c02, type: 3}
|
||||||
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|
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||||||
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillMethod: 4
|
m_FillMethod: 4
|
||||||
|
|
|
||||||
|
|
@ -1,5 +1,3 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class GameDataSynchronizer : MonoBehaviour
|
public class GameDataSynchronizer : MonoBehaviour
|
||||||
|
|
@ -20,7 +18,7 @@ public class GameDataSynchronizer : MonoBehaviour
|
||||||
switch (type)
|
switch (type)
|
||||||
{
|
{
|
||||||
case EGameDataType.Go:
|
case EGameDataType.Go:
|
||||||
tmp.text = "<i>0</i>고";
|
tmp.text = "<color=#DC3D40>0</color>고";
|
||||||
break;
|
break;
|
||||||
case EGameDataType.Bbug:
|
case EGameDataType.Bbug:
|
||||||
tmp.text = "0";
|
tmp.text = "0";
|
||||||
|
|
@ -45,7 +43,7 @@ public class GameDataSynchronizer : MonoBehaviour
|
||||||
{
|
{
|
||||||
case EGameDataType.Go:
|
case EGameDataType.Go:
|
||||||
int goNum = isPlayer ? GamePanel.Instance.Player_Go : GamePanel.Instance.AI_Go;
|
int goNum = isPlayer ? GamePanel.Instance.Player_Go : GamePanel.Instance.AI_Go;
|
||||||
tmp.text = $"<i>{goNum}</i>고";
|
tmp.text = $"<color=#DC3D40>{goNum}</color>고";
|
||||||
break;
|
break;
|
||||||
case EGameDataType.Bbug:
|
case EGameDataType.Bbug:
|
||||||
tmp.text = isPlayer ? GamePanel.Instance.Player_Bbug.ToString() : GamePanel.Instance.AI_Bbug.ToString();
|
tmp.text = isPlayer ? GamePanel.Instance.Player_Bbug.ToString() : GamePanel.Instance.AI_Bbug.ToString();
|
||||||
|
|
|
||||||
|
|
@ -1,8 +1,7 @@
|
||||||
|
using CodeJay.Enum;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using CodeJay.Enum;
|
using Image = UnityEngine.UI.Image;
|
||||||
using UnityEngine.UIElements;
|
|
||||||
using Firebase.Analytics;
|
|
||||||
|
|
||||||
|
|
||||||
public partial class GamePanel : MonoBehaviour
|
public partial class GamePanel : MonoBehaviour
|
||||||
|
|
@ -17,8 +16,9 @@ public partial class GamePanel : MonoBehaviour
|
||||||
public static float GameSpeed = 1f;
|
public static float GameSpeed = 1f;
|
||||||
public static GamePanel Instance;
|
public static GamePanel Instance;
|
||||||
|
|
||||||
public GameObject CardSlotPrefab;
|
public GameObject CardSlotPrefab, go_toppanel;
|
||||||
public CanvasGroup cg;
|
public CanvasGroup cg;
|
||||||
|
public Image i_ai;
|
||||||
public TMPro.TextMeshProUGUI AINameTMP;
|
public TMPro.TextMeshProUGUI AINameTMP;
|
||||||
public TMPro.TextMeshProUGUI AIGoldTMP;
|
public TMPro.TextMeshProUGUI AIGoldTMP;
|
||||||
private List<CardSlot> _lstCardSlots;
|
private List<CardSlot> _lstCardSlots;
|
||||||
|
|
@ -152,6 +152,7 @@ public partial class GamePanel : MonoBehaviour
|
||||||
{
|
{
|
||||||
if (gameObject.activeInHierarchy != b)
|
if (gameObject.activeInHierarchy != b)
|
||||||
this.gameObject.SetActive(b);
|
this.gameObject.SetActive(b);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void StartNormalGame()
|
private void StartNormalGame()
|
||||||
|
|
@ -345,6 +346,8 @@ public partial class GamePanel : MonoBehaviour
|
||||||
GameManager.Sound.PlayBGM(EBGMType.BGM_2);
|
GameManager.Sound.PlayBGM(EBGMType.BGM_2);
|
||||||
UseSepYulgget_To_Pee = false;
|
UseSepYulgget_To_Pee = false;
|
||||||
this.GamePanelEnabled(true);
|
this.GamePanelEnabled(true);
|
||||||
|
go_toppanel.SetActive(false);
|
||||||
|
i_ai.sprite = DB_HuntingData.GetEntity(GameManager.DB.GetUnlockTargetIndex(true) << 1).DBF_UnlockImage;
|
||||||
|
|
||||||
GameManager.Event.InvokeEvent(EEventType.OnInitializeGame);
|
GameManager.Event.InvokeEvent(EEventType.OnInitializeGame);
|
||||||
GameManager.Event.InvokeEvent(EEventType.OnSynchronizeGold);
|
GameManager.Event.InvokeEvent(EEventType.OnSynchronizeGold);
|
||||||
|
|
|
||||||
|
|
@ -28,11 +28,11 @@ public class ScoreSynchronizer : MonoBehaviour
|
||||||
|
|
||||||
private void OnInitializeGame()
|
private void OnInitializeGame()
|
||||||
{
|
{
|
||||||
tmp.text = "0 <20><>";
|
tmp.text = "<color=#DC3D40>00</color>점";
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnSynchronizeScore()
|
private void OnSynchronizeScore()
|
||||||
{
|
{
|
||||||
tmp.text = GamePanel.Instance.GetTotalScore(IsPlayer, false).ToString() + " <20><>";
|
tmp.text = $"<color=#DC3D40>{GamePanel.Instance.GetTotalScore(IsPlayer, false)}</color> 점";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue