밀기 안 나오는 버그 수정
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@ -331,7 +331,11 @@ public class ResultPopup : PopupBase
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m_ResultxList.Set(list_xinfo);
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t_enemygold.text = gos_bankrupt[0].activeSelf ? "0냥" : CodeJay.CodeJayUtility.Converter.MoneyToString(GameManager.DB.GetRemainigNormalGameAIGold());
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t_mygold.text = CodeJay.CodeJayUtility.Converter.MoneyToString(GameManager.DB.Gold);
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if (GamePanel.Instance.Player_Milgi > 0) NormalGameObjects[1].SetActive(false);
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if (GamePanel.Instance.Player_Milgi > 0)
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{
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GamePanel.Instance.Player_Milgi = 0;
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NormalGameObjects[1].SetActive(false);
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}
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GameManager.Event.InvokeEvent(EEventType.OnSynchronizeGold);
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GameManager.Event.InvokeEvent(EEventType.OnGameEnd);
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@ -419,7 +423,11 @@ public class ResultPopup : PopupBase
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gos_bankrupt[0].GetComponent<Image>().DOFade(1f, 1f).From(0f).SetEase(Ease.InExpo);
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t_enemygold.text = "0냥";
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t_mygold.text = CodeJay.CodeJayUtility.Converter.MoneyToString(GameManager.DB.Gold);
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if (GamePanel.Instance.Player_Milgi > 0) NormalGameObjects[1].SetActive(false);
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if (GamePanel.Instance.Player_Milgi > 0)
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{
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GamePanel.Instance.Player_Milgi = 0;
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NormalGameObjects[1].SetActive(false);
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}
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GameManager.Event.InvokeEvent(EEventType.OnSynchronizeGold);
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GameManager.Event.InvokeEvent(EEventType.OnGameEnd);
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