Shegotwet/Assets/Scripts/Game/Game_Mini_Result.cs

33 lines
999 B
C#
Raw Normal View History

2025-09-14 19:25:46 +00:00
using TMPro;
using UnityEngine;
public class Game_Mini_Result : MonoBehaviour
{
public TextMeshProUGUI[] texts; // 0 시간, 1 하트, 2 챗 코인, 3 가챠 코인
2025-09-15 01:05:59 +00:00
public void Set(float playtime)
2025-09-14 19:25:46 +00:00
{
gameObject.SetActive(true);
2025-09-19 20:05:08 +00:00
SoundInfo.Ins.Play_OneShot(eSound.s005_MiniGameResult);
2025-09-14 19:25:46 +00:00
2025-09-15 01:05:59 +00:00
texts[0].text = DSUtil.Get_TimeText_MS(playtime);
2025-09-15 00:23:06 +00:00
var dic = LobbyUI.Ins.m_Game_Mini.Get_ResultMoney();
texts[1].text = dic[eMiniGameObtacleType.AlbumOpen].ToString();
texts[2].text = dic[eMiniGameObtacleType.ChatCoin].ToString();
texts[3].text = dic[eMiniGameObtacleType.GachaCoin].ToString();
2025-09-14 19:25:46 +00:00
2025-09-15 00:23:06 +00:00
// 아이템 한 번 바로 지급
LobbyUI.Ins.MiniGameResult();
2025-09-15 00:23:06 +00:00
LobbyUI.Ins.m_Game_Mini.Save_GameResult();
2025-09-14 19:25:46 +00:00
}
public void OnClick_AD()
{
ADInfo.Ins.Show_AD(true, () =>
{
LobbyUI.Ins.m_Game_Mini.Save_GameResult();
LobbyUI.Ins.m_Game_Mini.OnClick_Exit();
});
2025-09-14 19:25:46 +00:00
}
}