14 lines
306 B
C#
14 lines
306 B
C#
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using UnityEngine;
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public class LobbyUI : MonoBehaviourSingletonTemplate<LobbyUI>
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{
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[SerializeField] AttandanceUI m_AttandanceUI;
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public void OnClick_Button(GameObject btn)
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{
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switch (btn.name)
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{
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case "btn_attendance": m_AttandanceUI.Set(); break;
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}
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}
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}
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