13 lines
272 B
C#
13 lines
272 B
C#
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class IngameUI : MonoBehaviour
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{
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public void OnClick_Button(GameObject go)
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{
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switch (go.name)
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{
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case "Button_Pause": SceneManager.LoadScene("Lobby"); break;
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}
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}
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}
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