EerieVillage/Assets/Scripts/MyUI/Lobby/LobbyUI.cs

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2026-04-28 08:01:58 +00:00
using UnityEngine;
public class LobbyUI : MonoBehaviour
{
public StageUI m_StageUI;
public void OnClick_Button(GameObject go)
{
switch(go.name)
{
case "Button_03":
case "Button_03_Focus":
LobbyCanvas.Ins.GoUI(eUI.StageSelect); break;
}
}
}