NerdNavis_AiDev
  • Joined on 2026-04-14
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-07 15:35:14 +00:00
06e92a8732 BT5-Dev #72: 점프 ascending 통과 일관성 (jumpAscentTimer)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-07 15:30:28 +00:00
dd44085c3b BT5-Dev #71: Drop-Through velocity.y=0 → -0.5 정정 (점프키 잠금 버그)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-07 15:28:34 +00:00
bf5a89c6cb BT5-Dev #70: Drop-Through 발판 위 검증 추가 (지면 위 점프 버그 정정)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-07 15:26:17 +00:00
643d1ae9a0 BT5-Dev #69: Down + Jump Drop-Through 입력 추가 (PD 명시 채택)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-07 15:20:58 +00:00
c9b39c4373 BT5-Dev #68: 점프 X·Y 분리 + TileGround* 벽 자동 분류 제외 (PD 2종 명시 채택)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-07 15:15:02 +00:00
835f572e95 BT5-Dev #67: AutoForeground transform 동기화 — y+1 시각 영역 정정
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-07 15:10:33 +00:00
32fa2d4b07 BT5-Dev #66: R2 채택 — AutoForeground GameObject 신규·자동 분류 분리 (PD 명시 채택)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-07 15:07:36 +00:00
dba99d21dc BT5-Dev #65: BT64 폐기·BT63 회귀 (PD 명시 채택 + 본 PM 진단)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-07 15:04:35 +00:00
a7974cd58b BT5-Dev #64: Foreground TilemapCollider2D enabled=false (PD 명시 채택)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-07 15:00:15 +00:00
bfb5832aac BT5-Dev #63: BT48 + None 차단 (나무 충돌 정정만 추가·PD 명시 채택)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-07 14:58:06 +00:00
57328ec151 BT5-Dev #62: BT48 commit b84c236 시점 정확 회귀 (PD 명시 채택)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-07 14:42:14 +00:00
7e62f58267 BT5-Dev #61: BT47 시점 GameOptimizer 정확 회귀 (commit 1024e08)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-07 14:38:39 +00:00
8ddd5eed43 BT5-Dev #60: 자동 분류 영역 폐기 — Level 발판 Tile 보존 (PD 발판 위 착지 의도 정합)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-07 14:36:30 +00:00
92f102e950 BT5-Dev #59: BT49 시점 회귀 + Foreground TilemapCollider 제거 (PD 명시 채택)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-07 14:34:33 +00:00
cdd7d4e523 BT5-Dev #58: BoxCollider2D BT47 정확 회귀 — BT56 폐기 (발판 동작 우선 복구)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-07 14:31:10 +00:00
609ef5c57b BT5-Dev #57: Drop-Through 진단 Debug.Log 추가
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-07 14:24:50 +00:00
7693ec9137 BT5-Dev #56: Player BoxCollider2D 크기 정정 — 1 cell 통로 통과 보장 (PD 가설 채택)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-07 14:22:41 +00:00
3404a319fc BT5-Dev #55: BT47 정합 회귀 — Drop-Through 패턴 복원 (PD 명시 채택)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-07 14:18:02 +00:00
bbf7041676 BT5-Dev #54: Foreground TilemapCollider2D 제거 — 시각만 표시 (PD 단순 제안 채택)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-07 14:06:32 +00:00
0d6b78cc3a BT5-Dev #53: 자동 분류 카탈로그 8종 확장 — TileFloating* + 배경·건물 7종 (PD 옵션 A1 채택)