EerieVillage/Assets/Scripts/MyUI/Lobby/LobbyCanvas.cs

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2026-04-28 08:01:58 +00:00
using UnityEngine;
public enum eUI { Lobby, StageSelect }
public class LobbyCanvas : MonoBehaviour
{
public static LobbyCanvas Ins;
private void Awake()
{
Ins = this;
GoUI(eUI.Lobby);
}
public LobbyUI m_LobbyUI;
public StageUI m_StageUI;
public void GoUI(eUI ui)
{
m_LobbyUI.gameObject.SetActive(false);
m_StageUI.gameObject.SetActive(false);
switch (ui)
{
case eUI.Lobby: m_LobbyUI.gameObject.SetActive(true); break;
case eUI.StageSelect: m_StageUI.gameObject.SetActive(true); break;
}
}
}