NerdNavis_AiDev
  • Joined on 2026-04-14
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/BurningTimesAi 2026-05-10 07:24:14 +00:00
49c5afee08 docs(BT12-Dev): PD 4 지시 적용 (대화로그 엔트리 9)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-10 07:23:37 +00:00
5cb6040c8a feat(BT12-Dev): PD 4 지시 — Projectile 거리 제한·벽 충돌·특성 가시화·Icon UI 매핑 (MCP 자율)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/BurningTimesAi 2026-05-10 07:04:41 +00:00
a76ae6b40a docs(BT12-Dev): InfiniteHorizontalBackground 컴포넌트 (대화로그 엔트리 8·PD 지적 정정)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-10 07:04:00 +00:00
a6e168e86b fix(BT12-Dev): 무한 배경 컴포넌트 InfiniteHorizontalBackground — sprite 재활용 reposition 패턴 (PD 지적 정정)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/BurningTimesAi 2026-05-10 06:55:06 +00:00
dcf43549a1 docs(BT12-Dev): 스킬 6 아이콘 + 배경 Tiled World (대화로그 엔트리 7)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-10 06:54:27 +00:00
4855811a41 feat(BT12-Dev): 스킬 6 아이콘 매핑 + 배경 Tiled World 영역 (PD 2 지시·MCP 자율)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/BurningTimesAi 2026-05-10 06:47:56 +00:00
664aa430d7 docs(BT12-Dev 배경): bgImage1 배경 이미지 추가 (대화로그 엔트리 6)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-10 06:47:23 +00:00
f505d47728 feat(BT12-Dev): bgImage1 배경 이미지 추가 (PD 지시·MCP 자율)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/BurningTimesAi 2026-05-10 06:36:56 +00:00
a0c4a589aa docs(BT12-Dev-Vis-UI): Layer Lab 스킬 선택 UI 적용 (대화로그 엔트리 5)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-10 06:36:04 +00:00
62c8c93e6e feat(BT12-Dev): 스킬 선택 UI Layer Lab BannerFrame04_Divided 적용 (가로형 Magicka 스타일·옵션 C)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/BurningTimesAi 2026-05-09 16:32:19 +00:00
04674b1576 docs(BT12-Dev-Death 완료): 진단 회수 + PD 지시 로그 완료 표기 (대화로그 엔트리 4 + 다음 작업 정리)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-09 16:32:03 +00:00
af6ac1652c chore(BT12-Dev-Death): Health.cs 진단 Debug.Log 3줄 회수 — 사망 원인 확정 후 회수 의무 정합
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/BurningTimesAi 2026-05-09 16:27:00 +00:00
e3cb48f3bc docs(BT12-Dev fix 8): 투사체 damage 5 하한 + Schedule<EnemyDeath> + MCP 자율 검증 (대화로그 엔트리 3 + PD 지시 로그)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-09 16:25:16 +00:00
6a825fc9b7 fix(BT12-Dev): 투사체 damage 5 하한 + Schedule<EnemyDeath> 추가 — 적 처치·경험치·레벨업 정합
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/BurningTimesAi 2026-05-09 16:12:47 +00:00
997be017f7 docs(BT12-Dev 근본 fix): MCP 자율 진단·Animator transition + UnscaledTime + 자성 #13 (대화로그 엔트리 2 + PD 지시 로그 + 헌법급 feedback)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-09 16:09:30 +00:00
f50196056b fix(BT12-Dev): EnemyDeath 근본 fix — Animator transition 5 + UnscaledTime + 진단 회수
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/BurningTimesAi 2026-05-09 15:26:55 +00:00
0d41e25fcb diag(BT12-Dev): AttackHitbox·EnemyDeath 진단 도구 2차 + 본 PM 가설 5회 부정확 자성 (대화로그 2026-05-10 신규 + PD 지시 로그)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-09 15:24:26 +00:00
d6764ceb6e diag(BT12-Dev): AttackHitbox·EnemyDeath 진단 Debug.Log 추가 — Enemy 사망 처리 X 근본 진단
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/BurningTimesAi 2026-05-09 14:48:13 +00:00
ffd840b9c7 diag(BT12-Dev): Projectile 진단 Debug.Log 추가 (대화로그 엔트리 11 + PD 지시 로그 갱신)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-09 14:46:22 +00:00
d27a63f32e diag(BT12-Dev): Projectile.OnTriggerEnter2D 진단 Debug.Log 추가 — 적 피격 X 근본 진단