NerdNavis_AiDev
  • Joined on 2026-04-14
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-08 03:46:14 +00:00
c7943b177e BT5-Dev #91: 절벽·벽 즉시 반대 이동·waitTimer arrive만 (자연스러운 patrol)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-08 03:43:15 +00:00
ec05dc0582 BT5-Dev #90: 수평 Raycast 폐기·stuckTimer 50ms (거짓 양성 차단)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-08 03:39:30 +00:00
a5b87534e7 BT5-Dev #89: Enemy 즉시 벽 검출 + 1~3초 대기 영역 (PD 2건)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-08 03:34:54 +00:00
eeb7ded8ee BT5-Dev #88: Enemy 절벽·벽 검출 phase+2 (시작 위치 복귀 폐기·즉시 반대 방향)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-08 03:27:58 +00:00
050b00eaee BT5-Dev #87: Enemy 벽 충돌 즉시 전환·순찰 거리 절반 (PD 2건)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-08 03:16:42 +00:00
8baa3a6f80 BT5-Dev #86: Enemy 속도 2배 느림·미세 밀림 검출·절벽 즉시 phase 전환 (PD 3건)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-08 02:52:09 +00:00
007b4dd61a BT5-Dev #85: Enemy y+0.3·수평 Raycast 폐기 (PD 2건)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-08 02:47:21 +00:00
aad1b4e0ed BT5-Dev #84: 수평 Raycast 시작 영역 외부 정정 (BT83 거짓 양성 차단)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-08 02:43:40 +00:00
4603fdf947 BT5-Dev #83: Enemy 수평 벽 검출 추가 (벽 가장자리 미세 밀림 차단)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-08 02:37:50 +00:00
4d83bbc028 BT5-Dev #82: PD Foreground TilemapCollider 부착 회복 (Enemy 떨어짐 정정)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-08 02:34:02 +00:00
cbde93a66d BT5-Dev #81: Enemy 벽 정지·낭떠러지 정정 (PD 2건)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-08 02:28:46 +00:00
3591bd218f BT5-Dev #80: 몬스터 y+0.5 + 자동 patrol + 절벽 검출 (PD 3건 일괄)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-07 16:05:36 +00:00
8df09a7feb BT5-Dev #79: Enemy flipX 영역 PlayerController 정합 (PD 명시 채택)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-07 16:00:24 +00:00
aa0b188d14 BT5-Dev #78: M001 sprite fileID 영역 정확 매핑 (BT76·BT77 정정)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-07 15:58:35 +00:00
a11a52a50e BT5-Dev #77: 몬스터 2차 .anim sprite 영역 M001 늑대 매핑
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-07 15:55:58 +00:00
020a2206c0 BT5-Dev #76: 몬스터 1차 sprite 교체 — M001 늑대 (Enemy.prefab SpriteRenderer)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/BurningTimesAi 2026-05-07 15:51:24 +00:00
c8584466ae docs(BT5-Dev #75): 발판 시스템 영구 마무리 — 대화로그 엔트리 + EerieVillage 정리
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-07 15:49:31 +00:00
2ebacf636c BT5-Dev #75: 발판 시스템 영구 마무리 — 시행착오 주석 정리·dead code 제거
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-07 15:43:31 +00:00
5b199cbe6f BT5-Dev #74: 발판 가장자리 밀림 시 강제 Drop-Through (PD 권고 채택)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-07 15:38:02 +00:00
40c0509e02 BT5-Dev #73: footHit 3점 Raycast (발판 가장자리 jitter 정정)