NerdNavis_AiDev
  • Joined on 2026-04-14
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/BurningTimesAi 2026-05-13 14:59:28 +00:00
42aab3cd0b docs(BT12-Dev-Vis): ScalingMode Hierarchy 전수 (엔트리 40)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-13 14:58:43 +00:00
6ed6efe6a2 fix(BT12-Dev): fx ParticleSystem.scalingMode = Hierarchy 전수 적용 (PD 지시 2026-05-13)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/BurningTimesAi 2026-05-13 14:56:24 +00:00
5c42f0413a docs(BT12-Dev-Vis): A08 spawn 끝점·grace (엔트리 39)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-13 14:55:51 +00:00
eab215db65 fix(BT12-Dev): A08 캐스팅 끝 spawn + Hit FX Player 위치 회피 grace (PD 지시 2026-05-13)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/BurningTimesAi 2026-05-13 14:52:06 +00:00
4e63f22ab8 docs(BT12-Dev-Vis): CastFx 방향 정합·진단 회수 (엔트리 38)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-13 14:51:30 +00:00
7ad3319e7c fix(BT12-Dev): A08 시전 이펙트 facing 방향 정합 + 진단 Log 회수 (PD 지시 2026-05-13)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/BurningTimesAi 2026-05-13 14:47:37 +00:00
88f51d0274 docs(BT12-Dev-Vis): A08·A06·A12 fileID 정정·자성 #16 (엔트리 37)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-13 14:46:50 +00:00
447ea9200e fix(BT12-Dev): A06·A12.asset fileID 정정 (자성 #16 후속 일괄 정정)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-13 14:45:45 +00:00
b26eb42b82 fix(BT12-Dev): A08.asset OnHitFx·CastFx fileID 정정 (PD Inspector 측정 후 2026-05-13)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/BurningTimesAi 2026-05-13 14:32:46 +00:00
b6eaae26f8 docs(BT12-Dev-Vis): CS1056 fix·자성 #15 (엔트리 36)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-13 14:32:14 +00:00
9879425efb fix(BT12-Dev): ProjectileSpawner CS1056 interpolated string escape fix (PD 보고 2026-05-13)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/BurningTimesAi 2026-05-13 14:30:33 +00:00
418358799e docs(BT12-Dev-Vis): A08 FX 진단 (엔트리 35)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-13 14:30:00 +00:00
aa6cef1a7f fix(BT12-Dev): A08 시전·피격 FX 진단 Debug.Log (PD 보고 2026-05-13·회수 의무)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/BurningTimesAi 2026-05-13 14:27:13 +00:00
1e49781940 docs(BT12-Dev-Vis): A08 sprite 방향 fix (엔트리 34)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-13 14:26:38 +00:00
71c3b7d5da fix(BT12-Dev): A08 저주의 화살 sprite 방향 반대 fix (PD 지시 2026-05-13)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/BurningTimesAi 2026-05-13 14:22:38 +00:00
e1123c9c51 docs(BT12-Dev-Vis): A12·A08 전수 FX Play 명시 (엔트리 33)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-13 14:22:05 +00:00
68843a8c44 fix(BT12-Dev): A12·A08·전수 FX ParticleSystem.Play(true) 명시 호출 (PD 지시 2026-05-13)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/BurningTimesAi 2026-05-13 14:19:38 +00:00
829a024b6d docs(BT12-Dev-Vis): A11 frame 제어 (엔트리 32)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-13 14:18:49 +00:00
ebd0808034 feat(BT12-Dev): A11 정령불 frame 기반 playback 제어 (PD 지시 2026-05-13)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/BurningTimesAi 2026-05-13 14:11:12 +00:00
b308ccebb8 docs(BT12-Dev-Vis): Phase B FX 재생 fix (엔트리 31)