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NerdNavis_AiDev
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Joined on
2026-04-14
Repositories
2
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NerdNavis_AiDev/EerieVillage
2026-05-12 08:19:48 +00:00
a502c7aca6
fix(BT12-Dev): 양측 cliff wait 영역 재설정 영역 폐기 (영구 정지 정정)
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NerdNavis_AiDev/EerieVillage
2026-05-12 08:08:08 +00:00
486a149cd0
fix(BT12-Dev): cliffCheck Trigger 제외 (CinemachineConfiner Trigger false positive)
NerdNavis_AiDev
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NerdNavis_AiDev/EerieVillage
2026-05-12 08:03:54 +00:00
f13132ca9c
fix(BT12-Dev): MeasureSafeWalkDistance 폐기·patrolMaxRange 사용
NerdNavis_AiDev
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NerdNavis_AiDev/EerieVillage
2026-05-12 08:01:05 +00:00
a4bf5086de
fix(BT12-Dev): cliffCheck footAhead Enemy 영역 상대 (가장자리 걸쳐 대기 정정)
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NerdNavis_AiDev/EerieVillage
2026-05-12 07:58:32 +00:00
4c5e33ab46
fix(BT12-Dev): cliffCheck 양측 검사·발판 폭 좁을 시 제자리 대기
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NerdNavis_AiDev/EerieVillage
2026-05-12 07:55:11 +00:00
da6e694d5c
fix(BT12-Dev): Player 피격 — Bounds.Intersects → 2D AABB (Z 무시)
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NerdNavis_AiDev/EerieVillage
2026-05-12 07:51:48 +00:00
e3e4f97a6f
fix(BT12-Dev): cliffCheck 매 frame·VisualBounds → SpriteRenderer 정정
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NerdNavis_AiDev/EerieVillage
2026-05-12 07:48:12 +00:00
fc351795e7
fix(BT12-Dev): UpdatePatrol IsGrounded=True 영역만 동작 (공중 낙하 시 skip)
NerdNavis_AiDev
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NerdNavis_AiDev/EerieVillage
2026-05-12 07:46:30 +00:00
daad31171b
fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds
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NerdNavis_AiDev/EerieVillage
2026-05-12 07:40:15 +00:00
5355222dc7
fix(BT12-Dev): BT102 떨어짐 검출 텔레포트 폐기 (절벽 텔레포트·공중 spawn 회귀 정정)
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NerdNavis_AiDev/EerieVillage
2026-05-12 07:31:32 +00:00
23b0c88178
fix(BT12-Dev): Scene Enemy 16 종별 위치 재spawn (Variant 재생성 시 modification 손상 정정)
NerdNavis_AiDev
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NerdNavis_AiDev/EerieVillage
2026-05-12 07:24:31 +00:00
69bdbe234c
fix(BT12-Dev): Scene 16 Enemy 위치 복원 (Variant 폐기/재생성 시 default position 0,0,0 정정)
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NerdNavis_AiDev/EerieVillage
2026-05-12 07:15:48 +00:00
e38c1a5c12
fix(BT12-Dev): AnimationController RequireComponent 제거·Enemy.prefab root SR/Animator 폐기·Variant 6 재생성
NerdNavis_AiDev
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NerdNavis_AiDev/EerieVillage
2026-05-12 07:07:11 +00:00
4b261c9b8b
fix(BT12-Dev): Tutorials 폴더 전체 폐기 (TutorialCallbacks.cs 컴파일 에러 정정)
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NerdNavis_AiDev/EerieVillage
2026-05-12 06:59:02 +00:00
8793f7b439
fix(BT12-Dev): Tutorial Framework 패키지 제거 (SceneObjectGuid 중복 GUID 근본 해결)
NerdNavis_AiDev
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NerdNavis_AiDev/EerieVillage
2026-05-12 06:55:17 +00:00
4714299a6f
fix(BT12-Dev): SceneObjectGuid 중복 GUID 폐기 (Tutorial 잔존 영역)
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NerdNavis_AiDev/EerieVillage
2026-05-12 06:53:42 +00:00
551bc048a4
feat(BT12-Dev): Visual 자식 분리·Clip path Visual·Variant Visual sprite override
112d8c4fda
Revert "fix(BT12-Dev): Scene 16 Enemy position·rotation·scale override 전부 폐기"
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NerdNavis_AiDev/EerieVillage
2026-05-12 06:43:46 +00:00
b41cdf63fa
fix(BT12-Dev): Scene 16 Enemy position·rotation·scale override 전부 폐기
NerdNavis_AiDev
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NerdNavis_AiDev/EerieVillage
2026-05-12 06:22:20 +00:00
16aa6f9523
fix(BT12-Dev): Variant 6개 SpriteRenderer 종별 idle01 override
NerdNavis_AiDev
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NerdNavis_AiDev/EerieVillage
2026-05-12 06:16:34 +00:00
6c981ed567
fix(BT12-Dev): Variant 6개·종별 균등 16·Token 활성 10 최적화
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