NerdNavis_AiDev
  • Joined on 2026-04-14
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-10 13:52:50 +00:00
230d7553e9 fix(BT12-Dev): Cinemachine TargetOffset.y 1.62 + Enemy 16개 위치 -3.62
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-10 13:42:06 +00:00
2d8429dec5 fix(BT12-Dev): GameObject 정상화 (parent 분리·scale 1·box.size 정합)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-10 13:35:59 +00:00
832cc07661 feat(BT12-Dev): InfiniteHorizontalGround 컴포넌트 신규 (PD 결정 (나)·Background 패턴)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-10 12:57:42 +00:00
93856bc92a fix(BT12-Dev): Player·Enemy localScale × 1.7 + bgImage1 import 정정
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-10 12:36:14 +00:00
48109f9326 fix(BT12-Dev): GameObject Dynamic Rb→Static + Level 비활성 (PD 의도 정정)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-10 12:31:34 +00:00
b0ea32d5ac fix(BT12-Dev): Level Tilemap Composite Collider + Static Rb (지형 밀려나는 현상 정정)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-10 12:22:21 +00:00
2b8828bf37 fix(BT12-Dev): Wall OverlapPoint LayerMask Layer 16 → Layer 0 (회귀 정정)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/BurningTimesAi 2026-05-10 09:16:19 +00:00
bedb09e7cc docs(BT12-Dev 세션 종결): 인수인계서 + 엔트리 15 + PD 지시 로그 (C40 정합)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-10 08:50:40 +00:00
1ef19890a5 feat(BT12-Dev): MonsterRandomizer 수동 idle animation (6×4 frames) + Projectile speed 12→6 (거리 차이 체감)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-10 08:40:10 +00:00
dd6ab3f8f1 feat(BT12-Dev): MonsterRandomizer 6종 sprite + WallMask Layer 16 (Layer 0 Level Tilemap 영역 영역 거리 X 정정)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/BurningTimesAi 2026-05-10 08:23:25 +00:00
8641b4259b docs: useTriggers=false (엔트리 14)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-10 08:23:02 +00:00
72e033da5a fix(BT12-Dev): OverlapPoint useTriggers=false (CinemachineConfiner Trigger 영역 영역 → 즉시 SelfDestruct 영역)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/BurningTimesAi 2026-05-10 08:08:58 +00:00
e386d1370b docs: Enemy maxHearts 1 (엔트리 13)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-10 08:08:33 +00:00
925d2bbbf3 fix(BT12-Dev): Enemy maxHearts 1 (1 hit kill·즉사 정합)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/BurningTimesAi 2026-05-10 07:56:45 +00:00
c56233beeb docs(BT12-Dev): RangeTier 5단계 (엔트리 12)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-10 07:56:24 +00:00
e7e120feef feat(BT12-Dev): RangeTier 5단계 + aspect fallback (PD 사정거리 영역)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/BurningTimesAi 2026-05-10 07:50:33 +00:00
1e6193332e docs(BT12-Dev): 회귀 정정 — Wall grace + OffsetDistance (엔트리 11)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-10 07:50:12 +00:00
6a160d5f5f fix(BT12-Dev): Wall OverlapPoint grace 0.05s + spawn OffsetDistance (회귀 정정)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/BurningTimesAi 2026-05-10 07:46:57 +00:00
13cbc76dce docs(BT12-Dev): PD #2 재발 정정 — Wall OverlapPoint (대화로그 엔트리 10)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-10 07:46:16 +00:00
3f69cc04fe fix(BT12-Dev): PD #2 재발 정정 — Projectile.Update Physics2D.OverlapPoint Wall 탐지 (OnTriggerEnter2D 영역 Static collider 영역 발화 X)