NerdNavis_AiDev
  • Joined on 2026-04-14
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/BurningTimesAi 2026-05-08 06:56:50 +00:00
2a0cc9c188 docs(BT5-Dev #63~#109): PD 지시 트래킹 BT5-Dev 영역 갱신 — 발판·몬스터 시스템 누락 정정
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/BurningTimesAi 2026-05-08 06:49:16 +00:00
0f68ba949b docs(BT5-Dev 세션 종결): 인수인계서 + 대화로그 엔트리 2 (BT76~BT109 몬스터 시스템)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-08 06:42:33 +00:00
3dfc466a9e BT5-Dev #109: footPos cell 영역 정정·BT104 Raycast 재배치 폐기
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-08 06:38:15 +00:00
5dbde11a48 BT5-Dev #108: 측정 결과 Debug.Log 진단
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-08 06:34:56 +00:00
1137583b4b BT5-Dev #107: Tilemap cell 기반 측정 (PD 근본 진단)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-08 06:29:26 +00:00
589f6ad258 BT5-Dev #106: y 영역 영구 고정 (떨어짐 영구 차단)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-08 06:27:15 +00:00
70d5bc42d2 BT5-Dev #105: 제자리 사망·안전 margin 2.0m (PD 2건)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-08 06:24:30 +00:00
517e9c51fc BT5-Dev #104: EnemyDeath 강화·시작 위치 발판 검증·자동 재배치 (PD 2건)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-08 06:20:06 +00:00
64d30a165e BT5-Dev #103: 정확 측정 (Start 시점·0.1m 간격·Capsule 정확)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-08 06:16:13 +00:00
725c7105e3 BT5-Dev #102: 투명벽 폐기·y 검출 텔레포트 (PD 명시 채택)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-08 06:12:08 +00:00
0aead1ea49 BT5-Dev #101: PD Foreground TilemapCollider 제거·인접 검사 PD FG X (PD 2건)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-08 06:01:16 +00:00
ad7cb55bf6 BT5-Dev #100: 투명벽 size 정정·PD Foreground 자체 검사 X·waitTimer 정합 (PD 3건)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-08 05:55:27 +00:00
63cecf04ec BT5-Dev #99: EnemyWall Layer 18·투명벽 자동 생성 (PD 명시 채택)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-08 05:13:27 +00:00
b3cbbdbf40 BT5-Dev #98: R1 방어 영역 — 발 자체 검사·시작 위치 텔레포트 복귀
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-08 05:00:50 +00:00
e701829356 BT5-Dev #97: Start 시점 안전 거리 측정 (AutoForeground Tile 활성 후)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-08 04:55:13 +00:00
53e6a5935f BT5-Dev #96: transform+body 동시 push (가장자리 밀림 차단)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-08 04:50:38 +00:00
32012aa450 BT5-Dev #95: PatrolPath path 영역 제거·velocity 즉시 반대 방향 (PD 명시)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-08 04:41:28 +00:00
e453d1d07e BT5-Dev #94: phase cooldown 0.5초·시작 시 안전 거리 측정 (좌우 반복·좁은 영역 차단)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-08 04:28:35 +00:00
585eca1022 BT5-Dev #93: transform push 폐기·velocity.x 0 강제 (KinematicObject 정합)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-08 03:52:11 +00:00
7b484757e9 BT5-Dev #92: stuckTimer 0.3·cliff 1.0·transform safe push (좌우 반복·낭떠러지 차단)