Project_WL/Assets/Script/UI/Mission/MissionCard.cs

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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
public class MissionCard : CardBase
{
public Image[] images; // 0 보상 아이콘, 1 보상 버튼
public TextMeshProUGUI[] texts; // 0 조건, 1 보상수량, 2 진행상황
public Slider slider_proc;
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public GameObject[] gos; // 0 완료
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MissionListTableData m_Data;
public override void Set<T>(T _base)
{
base.Set(_base);
m_Data = _base as MissionListTableData;
bool active = isProceesing();
if (active)
{
images[0].sprite = UIAtlasMgr.Ins.Get_Sprite(m_Data.n_RewardValue);
Set_Text();
Set_Proc();
Set_Complete();
}
else
gameObject.SetActive(false);
}
bool isProceesing()
{
if (m_Data.e_LinkedQuestType == eLinkedQuestType.None) return true;
var sdata = ServerInfo.Ins.m_ServerData;
if (m_Data.e_LinkedQuestType == eLinkedQuestType.Last || m_Data.e_LinkedQuestType == eLinkedQuestType.Ing)
return sdata.Get_MissionLv(m_Data.n_MissionGroupId, m_Data.n_MissionIndex - 1) > 0;
if (m_Data.e_LinkedQuestType == eLinkedQuestType.First)
return sdata.Get_MissionLv(m_Data.n_MissionGroupId, m_Data.n_MissionIndex) == 0;
return false;
}
void Set_Text()
{
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switch (m_Data.e_MissionConditionType)
{
case ePurpose.KILL_MONSTER:
var mob = table_monsterlist.Ins.Get_Data_orNull(m_Data.n_MissionConditionValue);
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texts[0].text = DSUtil.Format(m_Data.n_MissionDesc, m_Data.l_MissionConditionCount, mob.Get_Name());
break;
case ePurpose.KILL_MONSTER_GRADE:
case ePurpose.KILL_MONSTER_GRADE_ACC:
switch (m_Data.n_MissionConditionValue)
{
case 1: texts[0].text = DSUtil.Format(m_Data.n_MissionDesc, m_Data.l_MissionConditionCount, table_localtext.Ins.Get_Text(297)); break;
case 2: texts[0].text = DSUtil.Format(m_Data.n_MissionDesc, m_Data.l_MissionConditionCount, table_localtext.Ins.Get_Text(298)); break;
case 3: texts[0].text = DSUtil.Format(m_Data.n_MissionDesc, m_Data.l_MissionConditionCount, table_localtext.Ins.Get_Text(299)); break;
}
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break;
case ePurpose.TAKE_GOODS:
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case ePurpose.TAKE_GOODS_ACC:
case ePurpose.TAKE_GOODS_LIMIT:
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case ePurpose.CONSUME_GOODS:
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case ePurpose.CONSUME_GOODS_ACC:
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case ePurpose.EAT_FRUIT_TYPE_ACC:
{
var item = table_itemlist.Ins.Get_Data(m_Data.n_MissionConditionValue);
texts[0].text = DSUtil.Format(m_Data.n_MissionDesc, m_Data.l_MissionConditionCount, item.Get_Name());
}
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break;
case ePurpose.ARRIVAL_MAP_LIMIT:
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var map = table_battlemapconfig.Ins.Get_Data(m_Data.n_MissionConditionValue);
texts[0].text = DSUtil.Format(m_Data.n_MissionDesc, map.Get_Name());
break;
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case ePurpose.HERO_ABILITY_UPGRADE_CLASS_LIMIT:
//switch (m_Data.n_MissionConditionValue)
//{
// case 1: texts[0].text = DSUtil.Format(m_Data.n_MissionDesc, table_localtext.Ins.Get_Text(1001)); break;
// case 2: texts[0].text = DSUtil.Format(m_Data.n_MissionDesc, table_localtext.Ins.Get_Text(1011)); break;
// case 3: texts[0].text = DSUtil.Format(m_Data.n_MissionDesc, table_localtext.Ins.Get_Text(1021)); break;
// case 4: texts[0].text = DSUtil.Format(m_Data.n_MissionDesc, table_localtext.Ins.Get_Text(1031)); break;
// case 5: texts[0].text = DSUtil.Format(m_Data.n_MissionDesc, table_localtext.Ins.Get_Text(1021)); break;
// case 6: texts[0].text = DSUtil.Format(m_Data.n_MissionDesc, table_localtext.Ins.Get_Text(1031)); break;
//}
texts[0].text = DSUtil.Format(m_Data.n_MissionDesc, m_Data.l_MissionConditionCount,
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(eBattleType)m_Data.n_MissionConditionValue);
break;
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case ePurpose.CLASS_OPEN_LIMIT:
var classData = table_classopencondition.Ins.Get_MissionData(m_Data.n_MissionConditionValue);
texts[0].text = DSUtil.Format(m_Data.n_MissionDesc, classData.Get_Name());
break;
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case ePurpose.HERO_AWAKEN_ACC:
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case ePurpose.HERO_BASE_STAT_LIMIT:
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texts[0].text = DSUtil.Format(m_Data.n_MissionDesc, m_Data.l_MissionConditionCount,
(eMainStatType)(m_Data.n_MissionConditionValue - 1));
break;
case ePurpose.GET_EQUIP_ITEM_GRADE_ACC:
case ePurpose.PLANTING_CROPS_GRADE_ACC:
texts[0].text = DSUtil.Format(m_Data.n_MissionDesc, m_Data.l_MissionConditionCount,
MyText.Get_GradeName(m_Data.n_MissionConditionValue));
break;
case ePurpose.EQUIP_ITEM_MOUNT_PARTS_LIMIT:
texts[0].text = DSUtil.Format(m_Data.n_MissionDesc, table_localtext.Ins.Get_Text(30100 + m_Data.n_MissionConditionValue));
break;
case ePurpose.TAKE_RELIC_GRADE_ACC:
texts[0].text = DSUtil.Format(m_Data.n_MissionDesc, m_Data.l_MissionConditionCount, m_Data.n_MissionConditionValue);
break;
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case ePurpose.SKILL_UPGRADE_LIMIT:
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texts[0].text = DSUtil.Format(m_Data.n_MissionDesc, m_Data.n_MissionConditionValue);
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break;
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case ePurpose.CONTENTS_CLEAR:
switch (m_Data.n_MissionConditionValue)
{
case 1: texts[0].text = DSUtil.Format(m_Data.n_MissionDesc, m_Data.l_MissionConditionCount, table_localtext.Ins.Get_Text(1001)); break;
case 2: texts[0].text = DSUtil.Format(m_Data.n_MissionDesc, m_Data.l_MissionConditionCount, table_localtext.Ins.Get_Text(1011)); break;
case 3: texts[0].text = DSUtil.Format(m_Data.n_MissionDesc, m_Data.l_MissionConditionCount, table_localtext.Ins.Get_Text(1021)); break;
case 4: texts[0].text = DSUtil.Format(m_Data.n_MissionDesc, m_Data.l_MissionConditionCount, table_localtext.Ins.Get_Text(1031)); break;
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}
break;
case ePurpose.GET_ESSENCE_GRADE_ACC:
texts[0].text = DSUtil.Format(m_Data.n_MissionDesc, m_Data.l_MissionConditionCount, table_localtext.Ins.Get_Text(3340 + m_Data.n_MissionConditionValue));
break;
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default:
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texts[0].text = DSUtil.Format(m_Data.n_MissionDesc, m_Data.l_MissionConditionCount);
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break;
}
}
void Set_Proc()
{
var sdata = ServerInfo.Ins.m_ServerData;
var amount = sdata.Get_MissionCount(m_Data.n_MissionGroupId, m_Data.n_MissionIndex);
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texts[1].text = m_Data.n_RewardCount.ToString();
texts[2].text = $"{amount}/{m_Data.l_MissionConditionCount}";
slider_proc.value = DSUtil.Get_SliderValue(amount / (float)m_Data.l_MissionConditionCount);
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}
void Set_Complete()
{
gos[0].SetActive(ServerInfo.Ins.m_ServerData.Get_MissionLv(m_Data.n_MissionGroupId, m_Data.n_MissionIndex) > 0);
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}
public virtual void OnClick_GetReward()
{
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var sdata = ServerInfo.Ins.m_ServerData;
if (sdata.CanGet_Mission(m_Data.n_MissionGroupId, m_Data.n_MissionIndex))
{
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sdata.Add_Item(m_Data.n_RewardValue, m_Data.n_RewardCount);
sdata.Add_MissionLv(m_Data.n_MissionGroupId, m_Data.n_MissionIndex);
sdata.Add_MissionCompletCount(m_Data.n_MissionGroupId);
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NewGameUI.Ins.m_MissionUI.Set_CompleteCard();
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Set_Complete();
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}
else
Popup.Ins.Set(ePopupType.One, 174, null, null, "미션 보상 받을 수 없음");
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}
}