NerdNavis_AiDev
  • Joined on 2026-04-14
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-13 14:10:36 +00:00
b1b476a061 fix(BT12-Dev Phase B): FX 재생 X — ParticleSystem 명시 Play + Collider 자식 분리 (PD 보고 2026-05-13)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/BurningTimesAi 2026-05-13 14:07:51 +00:00
21127e4d8d docs(BT12-Dev-Vis): Phase B A06·A11 신규·1키·2키 매핑 (엔트리 30)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-13 14:07:10 +00:00
f292eb4fb3 feat(BT12-Dev Phase B): A06 독 늪·A11 정령불 신규 + 1키·2키 매핑 (PD 지시 2026-05-13)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/BurningTimesAi 2026-05-13 14:02:10 +00:00
c14a58c9d5 docs(BT12-Dev-Vis): Phase A A12·A08 이펙트 적용 (엔트리 29)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-13 14:01:30 +00:00
5077f5dd3f feat(BT12-Dev Phase A): A12 정화의 빛 신규·A08 저주의 화살 이펙트 적용 (PD 지시 2026-05-13)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/BurningTimesAi 2026-05-13 13:12:29 +00:00
8ac41e3cc5 docs(BT12-Dev-Vis): ParticleGroupView InputSystem 전환·자성 #14 (엔트리 28)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-13 13:12:00 +00:00
b23e00fd65 fix(BT12-Dev): ParticleGroupView InputSystem 전환·activeInputHandler revert (PD 지시 2026-05-13)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/BurningTimesAi 2026-05-13 13:05:45 +00:00
65f4d25c93 docs(BT12-Dev-Vis): Input System StandaloneInputModule fix·자성 #13 (엔트리 27)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-13 13:04:48 +00:00
b30976afb7 fix(BT12-Dev): Input System·StandaloneInputModule InvalidOperationException fix (PD 보고 2026-05-13)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/BurningTimesAi 2026-05-13 11:28:50 +00:00
08adf30762 docs(BT12-Dev-Vis): A04 적 유무 무관 자동 발동 (엔트리 26)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-13 11:28:23 +00:00
ebedf6d9ee fix(BT12-Dev): A04 번개 충격 적 유무 무관 자동 발동 (PD 지시 2026-05-13)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/BurningTimesAi 2026-05-13 11:27:16 +00:00
c347d81fd3 docs(BT12-Dev-Vis): MeleeArea 실전 발사·FX unscaledTime·자성 #12 (엔트리 25)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-13 11:26:45 +00:00
26b0666912 feat(BT12-Dev): MeleeArea 실전 발사 연결 + FX AutoDestroy unscaledTime (PD 지시 2026-05-13)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/BurningTimesAi 2026-05-13 11:24:40 +00:00
5d19b3313d docs(BT12-Dev-Vis): 진단 Log 회수 (엔트리 24)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-13 11:24:08 +00:00
41fa4e4ce7 chore(BT12-Dev): 진단 Debug.Log 회수 (PD 정합 작동 확인 후)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/BurningTimesAi 2026-05-13 11:22:01 +00:00
2d86eb0171 docs(BT12-Dev-Vis): Projectile unscaledTime·자성 #11 (엔트리 23)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-13 11:21:28 +00:00
705d943e38 fix(BT12-Dev): Projectile unscaledTime — Time.timeScale=0 영역 영구 잔존 차단 (PD 지시 2026-05-13)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/BurningTimesAi 2026-05-13 11:19:07 +00:00
3f20a1da65 docs(BT12-Dev-Vis): 사망 팝업·y -0.6·투사체 lifetime (엔트리 22)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/EerieVillage 2026-05-13 11:18:36 +00:00
b1931afa15 fix(BT12-Dev): 사망 팝업 타이밍·y -0.6·투사체 lifetime 강화 (PD 지시 2026-05-13)
NerdNavis_AiDev pushed to main at NerdNavis_AiDev/BurningTimesAi 2026-05-13 11:13:30 +00:00
13d80cd1ad docs(BT12-Dev-Vis): Projectile null guard·자성 #10 (엔트리 21)