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NerdNavis_AiDev
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Joined on
2026-04-14
Repositories
2
Projects
Packages
Public Activity
Starred Repositories
NerdNavis_AiDev
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NerdNavis_AiDev/EerieVillage
2026-05-12 02:24:45 +00:00
ddc0e250e5
fix(BT12-Dev): Player ↔ Enemy 닿음 시 피해 복원 (지상만·점프 통과)
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NerdNavis_AiDev/EerieVillage
2026-05-12 02:15:23 +00:00
adcb1ac1b1
fix(BT12-Dev): 밟기 공격 기능 제거 — PlayerEnemyCollision 폐기·Player↔Enemy 충돌 검출 제거
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NerdNavis_AiDev/EerieVillage
2026-05-12 02:03:22 +00:00
03a6521631
auto: 2026-05-12 11:03 · scene: Lobby · 42 files
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NerdNavis_AiDev/EerieVillage
2026-05-10 17:03:50 +00:00
1531f3e908
feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override
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NerdNavis_AiDev/EerieVillage
2026-05-10 16:39:58 +00:00
81898adab6
fix(BT12-Dev): Enemy ↔ Enemy IgnoreLayerCollision + scale 1.7 → 1.19 (30% 영역)
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NerdNavis_AiDev/EerieVillage
2026-05-10 16:37:57 +00:00
38031279d1
fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer
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NerdNavis_AiDev/EerieVillage
2026-05-10 16:18:14 +00:00
6e774dc375
fix(BT12-Dev): Enemy 발판 IgnoreCollision + MonsterRandomizer 6 색상 tint
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NerdNavis_AiDev/EerieVillage
2026-05-10 16:14:46 +00:00
567501ceef
fix(BT12-Dev): 발판 Y -1.5만·PlatformEffector2D One-Way (Player 점프 통과·착지·Enemy 옆 통과)
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NerdNavis_AiDev/EerieVillage
2026-05-10 16:03:01 +00:00
dccd457c00
fix(BT12-Dev): 발판 Y -2.5 폐기·-2.0/-1.5만 (걷기·patrol 영역 영역 X)
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NerdNavis_AiDev/EerieVillage
2026-05-10 16:00:42 +00:00
a1975b44a1
fix(BT12-Dev): 발판 점프 영역만·Token 발판 위 보상 (영역별 1·2·3개)
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NerdNavis_AiDev/EerieVillage
2026-05-10 15:57:46 +00:00
456151514b
fix(BT12-Dev): 발판 점프 영역·스크롤 영역 영역·Token 50개 발판/경로 1개씩 (렉 해소)
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NerdNavis_AiDev/EerieVillage
2026-05-10 15:52:25 +00:00
ff28ba786d
feat(BT12-Dev): floating 발판 8개 배치 + Token 100개 재배치 + Camera offset+0.2·Damping.y 999
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NerdNavis_AiDev/EerieVillage
2026-05-10 15:48:28 +00:00
53e4e2a627
fix(BT12-Dev): TargetOffset 2.7→2.0 + Confiner disable (가장자리 피해 정정)
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NerdNavis_AiDev/EerieVillage
2026-05-10 15:46:17 +00:00
7db47ca64c
fix(BT12-Dev): DeathZone 4개 비활성 (보이지 않는 피해 영역 정정)
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NerdNavis_AiDev/EerieVillage
2026-05-10 15:44:30 +00:00
0160907c78
fix(BT12-Dev): Cinemachine TargetOffset.y 1.7 → 2.7 (+1)
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NerdNavis_AiDev/EerieVillage
2026-05-10 15:32:00 +00:00
cc829d9161
fix(BT12-Dev): Camera TargetOffset 1.7 + Player y=-2 + Enemy y=3.5
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NerdNavis_AiDev/EerieVillage
2026-05-10 15:24:13 +00:00
18fabcc8d3
fix(BT12-Dev): Cinemachine TargetOffset.y 0 → 1.5 (하늘 영역 영역)
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NerdNavis_AiDev/EerieVillage
2026-05-10 15:00:49 +00:00
c18562bf11
fix(BT12-Dev): MonsterRandomizer Animator 활성 + Enemy patrol 5~10 unit
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NerdNavis_AiDev/EerieVillage
2026-05-10 14:47:41 +00:00
6b1730bd45
fix(BT12-Dev): Camera ortho 5.0 + Enemy PrefabUtility + patrol fallback + RangeTier
NerdNavis_AiDev
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NerdNavis_AiDev/EerieVillage
2026-05-10 14:34:04 +00:00
9bc9ccb48e
fix(BT12-Dev): Camera TargetOffset.y 1.62→1.0 + Enemy patrol Tilemap 부재 fallback
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